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Ping-Han Ho

Game Programmer

About Me

 

Welcome! I’m Ping, a Game Programmer focusing on gameplay, UI, and graphics programming.

 

I completed my Bachelor of Science in Computer Science degree focusing on Real-Time Interactive Simulation from DigiPen Institute of Technology in December 2021.

I also received a Bachelor of Science in Mathematic degree from National Cheng Kung University in 2015.

 

I worked mainly on gameplay and UI in my academic team projects at DigiPen using Unreal Engine and custom engine in C++.

I also have experience of using Unity, C# and OpenGL in my solo projects.


I am currently eligible to work in the U.S. using OPT.