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Ping-Han Ho

Game Programmer

JD

Junior Gameplay Engineer

Responsibilities:

  • Implement game features and systems
  • Strong teammate
  • Problem-solving, debugging and designing within a gameplay space
  • Participates in engineering rituals to develop skills and experience
  • Proactive learning throughout the product development life cycle

Qualifications:

  • Experience working in Unreal
  • Strong skills in C++
  • Strong mathematical skills
  • Self-motivated, strong work ethic, and a passion for learning
  • Passionate about player experience


Associate Gameplay Engineer 

Job Responsibilities

  • Design, develop, write, implement, and debug code for new and upgraded mobile games
  • Work with an agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features
  • Generate system documentation and test cases for assigned systems
  • Collaborate with the QA staff to identify and fix bugs in a timely manner
  • Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements and design goals
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks

Skills & Qualifications

  • Bachelor’s degree in Computer Science or related field
  • Experience developing video games, ideally for mobile
  • Experience working on core gameplay systems, user interface, and / or AI
  • Excellent team skills and a positive demeanor
  • Experience in C / C++
  • Ability to learn and master new technologies and code
  • Ability to work independently and efficiently
  • Prior experience in iOS or Android programming is a huge plus
  • A passion for gaming!