GamePlay/UI Programmer
Sep 2020 ~ April 2021, team of 11
3D third person puzzle game in Unreal engine
Implemented the core mechanic “summoning hand”.
Player can summon hand underneath by pressing left mouse.
Aim to summon hand at location by pressing right mouse.
Implemented the transparent material.
The transparent wall block the player but not their view, so player has to aim and summon the hand to solve the puzzle.
The object in between camera and player will become transparent so it won’t block the player’s view.
Made main menu with artist.