GamePlay/UI Programmer
Sep 2020 ~ April 2021, team of 11
3D third person puzzle game in Unreal engine
Implemented the core mechanic “summoning hand”.
![](http://pinghanho.me/wp-content/uploads/2022/02/The-Man-Underneath-1024x574.png)
Player can summon hand underneath by pressing left mouse.
![](http://pinghanho.me/wp-content/uploads/2022/02/The-Man-Hand-1024x574.png)
Aim to summon hand at location by pressing right mouse.
Implemented the transparent material.
![](http://pinghanho.me/wp-content/uploads/2022/02/The-Man-transparent-1024x576.png)
The transparent wall block the player but not their view, so player has to aim and summon the hand to solve the puzzle.
![](http://pinghanho.me/wp-content/uploads/2022/02/The-Man-fade-1024x573.png)
The object in between camera and player will become transparent so it won’t block the player’s view.
![](http://pinghanho.me/wp-content/uploads/2022/02/The-Man-Main-Menu-1024x577.png)
Made main menu with artist.